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The Development of Multimedia Engineering Drawing Animations for Increasing Vocational High School Students Competency in Indonesia

机译:增加职业高中生在印度尼西亚职业高中学生能力的多媒体工程绘图动画的发展

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Entering the ASEAN Economic (AEC) which started in 2015, there has been a tight competition in the ASEAN region, not only in the industrial sector but also in the improvement of human resources. In some vocational high school focusing on technology and engineering, the teaching and learning process is still conventional. This means the process is still teacher centered. in this study, the researchers developed animation multimedia-based engineering drawing materials by using Adobe Flash Player software. After the animation multimedia-based engineering drawing materials had been designed, the researchers developed the teaching and learning process so that it became student-centered. The main objective of this study is to develop innovative materials for the subject of engineering drawing for improving the competency of vocational high school students. The research method employed was Research and Development (R&D) which includes the design and evaluation stages. The research population includes vocational high school majoring in technology and engineering. Teaching and learning processes were conducted in two different classes: class A as a control class and class B as an experiment class. The data collection instruments used were the test, rubric, and questionnaire. The research data were analyzed using descriptive analysis, percentage, and N-gain. The findings indicate that the developed materials have particular characteristics; the materials are accessible - they can be understood by students, particularly with regard to the subject of orthogonal projection which requires student's imagination of an object or a product. Students concept mastery and understanding of the subject improved after using the designed materials, which can be categorized as a high level. This research has implications for the improvement of vocational high school student's competence in engineering drawing, particularly on the subject of orthogonal projection with requires student's imagination of particular object or product by using animation multimedia.
机译:进入2015年初开始的东盟经济(AEC),在东盟地区竞争紧张,不仅在工业部门,还在改善人力资源方面。在一些职业高中专注于技术和工程,教学和学习过程仍然是常规的。这意味着这个过程仍然是教师以教师为中心。在本研究中,研究人员通过使用Adobe Flash Player软件开发了基于动画的基于多媒体的工程图形材料。在设计动画多媒体的工程绘图材料之后,研究人员开展了教学和学习过程,使其成为学生中心。本研究的主要目的是为改善职业高中生的能力制定工程图主题的创新材料。采用的研究方法是研究和开发(研发),包括设计和评估阶段。研究人口包括技术和工程专业的职业高中。教学和学习过程是在两种不同的课程中进行的:A类作为对照类和B类作为实验课程。使用的数据收集仪器是测试,标题和问卷。使用描述性分析,百分比和N-GAIN分析研究数据。调查结果表明,发达的材料具有特殊的特征;可以访问这些材料 - 学生可以理解,特别是关于正交投影的主题,这需要学生对物体或产品的想象力。在使用设计的材料后,学生概念掌握和理解受试者的改进,可以将其分类为高电平。该研究对改善职业高中生在工程图中的能力方面有影响,特别是在正交投影的主题上,需要使用动画多媒体的学生对特定对象或产品的想象力。

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