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Rewards and Functionality: Techno-Supply-Push and User-Demand-Pull RD and Innovation

机译:奖励和功能:技术供应 - 推送和用户需求 - 拉动研发和创新

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摘要

This paper proposes to develop theoretical underpinnings for R&D and innovation market processes and explain how market interactions yield, or fail to yield, efficient outcomes such as quality products. This paper contextualizes R&D and innovation processes in a technology-supply-push (TSP) and user-demand-pull (UDP) framework. The simultaneous recognition of the TSP and the UDP dimensions of R&D and innovation yields key observations concerning the importance of bargaining, incentives and allocation of rewards facilitating or impeding convergence toward desired outcomes. A game-theoretic or "even-swaps" approach is adopted to explain actor interaction. This research places emphasis on understanding "who gets what and how". Managers should develop and implement R&D and innovation processes explicitly accepting interactive inputs with awareness of underpinnings related to market interactions, incentives and rewards.
机译:本文建议为研发和创新市场流程制定理论基础,并解释市场相互作用如何产量,或者未能收益,高效的结果,如优质产品。本文在技术 - 供应 - 推(TSP)和用户需求 - 拉(UDP)框架中,阐述研发和创新过程。同时识别TSP和研发和创新的UDP维度产生了关于讨价还价,奖励和奖励促进或阻碍所需结果的趋同的重要性的关键观察。采用游戏理论或“偶数掉期”方法来解释演员相互作用。这项研究重点是了解“获得什么以及如何”。经理应制定和实施研发和创新流程,明确接受与市场互动,激励和奖励有关的内限的互动投入。

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