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INFLUENCE OF INTERNAL NATURAL CONVECTION ON WATER DROPLETS FREEZING ON COLD SURFACES

机译:内部自然对流对冷表面冻结水滴的影响

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The freezing of water droplets is a relevant and topical subject with application to ice accretion in-connection to wind turbines, aircrafts and cold roads, for instance. The freezing of liquid water has been studied both experimentally and using different CFD-models, but for a single water droplet there are only a couple of studies made using CFD. An interesting approach is therefore to compare CFD-simulations to already existing experimental results. This study aims to examine the freezing process of a water droplet placed on a chilled surface using ANSYS CFX. A simple geometrical model of a droplet is created and a mesh analysis is performed to find the most suitable mesh for the set-up. By the use of a source term the velocity in the solid zone is set to zero and buoyancy is added to the model to account for internal natural convection. The droplet is assumed not to change form during the simulations and the model do not account for a subcooled liquid. Results show that the water droplet freezes from bottom to top and the freezing front evolution depends on the internal temperature and velocity field, which is in agreement with existing experiments. A comparison between the two cases where buoyancy is present and where it is not is performed. The result shows that there is a great difference in average velocity as well as velocity and pressure distribution between the two cases. Three bottom surface temperatures are investigated, and results show that both the volume of the remaining liquid part as well as the average velocity decreases as the bottom temperature increases. The overall temperature in the droplet instead increases as the bottom temperature increases.
机译:例如,冻结水滴是一种相关的和局部主题,其应用于与风力涡轮机,飞机和冷道路有关的冰增冰。通过实验和使用不同的CFD模型研究了液体水的冷冻,但对于单个水滴,只有几项研究使用CFD。因此,有趣的方法是将CFD模拟与已经存在的实验结果进行比较。本研究旨在使用ANSYS CFX检查放置在冷却表面上的水滴的冷冻过程。创建了一个简单的液滴的几何模型,并执行网格分析以查找设置的最合适的网格。通过使用源极限,固体区域中的速度将设置为零,并且浮力被添加到模型中以考虑内部自然对流。假设液滴不会在模拟期间改变形式,并且模型不考虑液化液体。结果表明,水滴从底部到顶部冻结,冷冻前进化取决于内部温度和速度场,这与现有实验一致。存在浮力存在的两种情况的比较,并且不执行它的位置。结果表明,平均速度差异很大以及两种情况之间的速度和压力分布。研究了三个底表面温度,结果表明,随着底部温度的增加,剩余液体部分的体积以及平均速度降低。随着底部温度的增加,液滴中的总温度增加。

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