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Time-of-Flight Camera Based Virtual Reality Interaction for Balance Rehabilitation Purposes

机译:基于飞行时间的相机基于虚拟现实互动,用于平衡康复目的

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The 3D Human Body Models (3D HBMs) and the 3D Virtual Reality Environments (3D VREs) enable users to interact with simulated scenarios in an engaging and natural way. The Computer Vision (CV) based Motion Capture (MoCap) systems allow us to obtain user models (i.e., self-avatars) without using cumbersome and uncomfortable physical tools (e.g., sensor suites) which could adversely affect user experience. This last point is of great importance in developing interactive applications for balance rehabilitation purposes where the recovery of lost skills is related to different factors (e.g., patient motivation) including spontaneity of the interaction during the virtual rehabilitative exercises. This paper presents an overview of the Customized Rehabilitation Framework (CRF), a single range imaging sensor based system oriented to patients who experienced with brain strokes, head traumas or neurodegenerative disorders. In particular, the paper is focused on the implementation of two new ad-hoc virtual exercises (i.e., Surfboard and Swing) supporting patients in recovering physical and functional balance. Observations on accuracy of user body models and their real-time interaction ability within rehabilitative simulated environments are presented. In addition, basic experiments concerning usefulness of the proposed exercises to support balance rehabilitation purposes are also reported.
机译:3D人体模型(3D HBMS)和3D虚拟现实环境(3D VRE)使用户能够以参与和自然方式与模拟场景进行交互。基于计算机视觉(CV)的运动捕获(MoCAP)系统允许我们获得用户模型(即,自身化身),而不使用可能对用户体验产生不利影响的繁琐和不舒服的物理工具(例如,传感器套件)。最后一点在制定平衡康复目的方面的互动申请方面非常重要,丧失丧失技能与不同因素(例如,患者动机)有关,包括在虚拟康复练习期间的互动的自发性。本文概述了定制的康复框架(CRF),一种基于单系成像传感器的系统,该系统定向为脑卒中,头部创伤或神经退行性疾病所经历的患者。特别是,本文集中在实施两种新的Ad-hoc虚拟练习(即,冲浪板和摆动),支持患者恢复物理和功能平衡。提出了关于康复模拟环境中用户体模型的准确性的观察及其实时交互能力。此外,还报告了关于支持平衡康复目的的拟议锻炼的有用性的基本实验。

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