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Time-of-Flight Camera Based Virtual Reality Interaction for Balance Rehabilitation Purposes

机译:基于飞行时间相机的虚拟现实互动,实现平衡修复

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The 3D Human Body Models (3D HBMs) and the 3D Virtual Reality Environments (3D VREs) enable users to interact with simulated scenarios in an engaging and natural way. The Computer Vision (CV) based Motion Capture (MoCap) systems allow us to obtain user models (i.e., self-avatars) without using cumbersome and uncomfortable physical tools (e.g., sensor suites) which could adversely affect user experience. This last point is of great importance in developing interactive applications for balance rehabilitation purposes where the recovery of lost skills is related to different factors (e.g., patient motivation) including spontaneity of the interaction during the virtual rehabilitative exercises. This paper presents an overview of the Customized Rehabilitation Framework (CRF), a single range imaging sensor based system oriented to patients who experienced with brain strokes, head traumas or neurodegenerative disorders. In particular, the paper is focused on the implementation of two new ad-hoc virtual exercises (i.e., Surfboard and Swing) supporting patients in recovering physical and functional balance. Observations on accuracy of user body models and their real-time interaction ability within rehabilitative simulated environments are presented. In addition, basic experiments concerning usefulness of the proposed exercises to support balance rehabilitation purposes are also reported.
机译:3D人体模型(3D HBM)和3D虚拟现实环境(3D VRE)使用户能够以引人入胜的自然方式与模拟场景进行交互。基于计算机视觉(CV)的运动捕捉(MoCap)系统使我们能够获得用户模型(即自我头像),而无需使用笨拙且不舒适的物理工具(例如传感器套件),而这会对用户体验产生不利影响。最后一点对于开发用于平衡康复目的的交互式应用程序非常重要,在该应用程序中,失去技能的恢复与不同因素(例如,患者动机)有关,包括虚拟康复锻炼过程中互动的自发性。本文概述了定制康复框架(CRF),这是一个基于单程成像传感器的系统,面向患有脑中风,头部外伤或神经退行性疾病的患者。特别是,本文重点介绍了两个新的临时虚拟练习(即Surfboard和Swing)的实施,这些练习支持患者恢复身体和功能的平衡。提出了对用户身体模型的准确性及其在康复模拟环境中的实时交互能力的观察。此外,还报告了有关所提议的练习对支持平衡康复目的有用性的基础实验。

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