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SALIENT: Stochastic, Adaptive Latency Improvement for Event Notification Trees

机译:突出:事件通知树的随机,自适应延迟改进

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A challenge in massively multiplayer online games is the need for game event information to be quickly disseminated to all participants. Because of the cost and scalability limitations of centralized servers, peer-to-peer technologies have been adopted in which peers serve both to reconcile conflicting actions and to relay the events to other peers. This manuscript introduces Stochastic, Adaptive Latency Improvement for Event Notification Trees (SALIENT), which provides a method for constructing and maintaining a peer-to-peer event notification tree. SALIENT is a distributed algorithm that uses a number of independent mechanisms that work over time to incrementally make improvements to the event notification tree. In random networks of various sizes, SALIENT was found to greatly reduce experienced latency, typically as much as 40-60% reduction in event delays. In addition, SALIENT has bandwidth management strategies that help avoid situations of bandwidth overload, allowing many more participants to participate despite limited participant bandwidth.
机译:大型多人在线游戏中的挑战是需要快速传播所有参与者的游戏事件信息。由于集中式服务器的成本和可扩展性限制,已经采用了对等技术,其中对等方用于协调冲突的行动并将事件中继到其他同行。此稿件为事件通知树(突出)引入了随机,自适应延迟改进,其提供了一种构造和维护对等事件通知树的方法。突出性是一种分布式算法,它使用多个独立机制,这些机制随着时间而逐步逐渐改进,对事件通知树进行了改进。在各种尺寸的随机网络中,发现突出值大大降低了经验延迟,通常在事件延迟减少40-60%。此外,突出者具有带宽管理策略,有助于避免带宽过载的情况,允许更多参与者参与参与者带宽有限。

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