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TEXTURE SCREENING METHOD FOR FAST PENCIL RENDERING

机译:快速铅笔渲染的纹理筛选方法

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Several techniques for rendering pencil drawing have been developed for the last ten years. Most of them are rather expensive in the sense of computation, because they simulate the physical interaction between a pencil and drawing paper for each stroke. This paper proposes a new rendering method for synthesizing pencil drawing images in an inexpensive manner. This method calculates pencil graphite adherence statistically rather than using physical based simulation. It is especially suited for generating soft shaded images without sharp strokes. First, we observe the real pencil drawing with microscope and examine the intensity histograms. Based on this observation, we suggest a method for fast pencil rendering using texture screen. A texture screen represents how much pencil graphite is likely to stick to the paper surface. The intensity histogram reflects real graphite distribution tendency on the paper surface. The intensity histogram varies according to the intensity of the input pixel. The intensity of the output image is determined with the relative position in the texture screen and the intensity histogram. As a result, the output image contains real drawing-like texture.
机译:在过去的十年中开发了用于渲染铅笔绘图的几种技术。它们中的大多数在计算意义上相当昂贵,因为它们模拟了铅笔和绘图纸之间的物理相互作用为每次中风。本文提出了一种以廉价方式合成铅笔绘图图像的新渲染方法。该方法统计地计算铅笔石墨依从性,而不是使用基于物理的仿真。它特别适用于在没有尖锐笔划的情况下产生软阴影图像。首先,我们用显微镜观察真正的铅笔绘图,检查强度直方图。基于此观察,我们建议使用纹理屏幕快速铅笔渲染方法。纹理屏幕代表铅笔石墨可能粘在纸张表面有多少。强度直方图反映了纸张表面的真实石墨分布趋势。强度直方图根据输入像素的强度而变化。用纹理屏幕和强度直方图中的相对位置确定输出图像的强度。结果,输出图像包含真正的图形纹理。

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