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TEXTURE SCREENING METHOD FOR FAST PENCIL RENDERING

机译:快速铅笔渲染的纹理筛选方法

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Several techniques for rendering pencil drawing have been developed for the last ten years. Most of them are rather expensive in the sense of computation, because they simulate the physical interaction between a pencil and drawing paper for each stroke. This paper proposes a new rendering method for synthesizing pencil drawing images in an inexpensive manner. This method calculates pencil graphite adherence statistically rather than using physical based simulation. It is especially suited for generating soft shaded images without sharp strokes. First, we observe the real pencil drawing with microscope and examine the intensity histograms. Based on this observation, we suggest a method for fast pencil rendering using texture screen. A texture screen represents how much pencil graphite is likely to stick to the paper surface. The intensity histogram reflects real graphite distribution tendency on the paper surface. The intensity histogram varies according to the intensity of the input pixel. The intensity of the output image is determined with the relative position in the texture screen and the intensity histogram. As a result, the output image contains real drawing-like texture.
机译:在过去的十年中,已经开发了几种绘制铅笔图的技术。从计算的角度来看,它们中的大多数都是相当昂贵的,因为它们会模拟每个笔画在铅笔和绘图纸之间的物理相互作用。本文提出了一种以廉价的方式合成铅笔素描图像的新渲染方法。该方法可以统计方式计算铅笔石墨的附着力,而无需使用基于物理的模拟。它特别适合于生成没有阴影笔触的柔和阴影图像。首先,我们用显微镜观察真正的铅笔画并检查强度直方图。基于此观察结果,我们建议一种使用纹理屏幕快速渲染铅笔的方法。纹理屏幕表示铅笔石墨可能粘附到纸张表面的程度。强度直方图反映了纸张表面上真实的石墨分布趋势。强度直方图根据输入像素的强度而变化。输出图像的强度由纹理屏幕中的相对位置和强度直方图确定。结果,输出图像包含真实的绘图样纹理。

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