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Using Motion Sensing for Learning: A Serious Nutrition Game

机译:使用运动感测学习:严肃的营养游戏

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A mixed reality game was created to teach middle and high school students about nutrition and the USDA My Plate icon. This mixed reality game included both digital components (projected graphics on the floor) and tangible, physical components (motion tracking wands that were handheld). The game goal was to feed the alien the healthiest food item from a pair of items. Students learned about the amount of nutrients and optimizers in the digital food items and practiced making rapid food decisions. In the final level of the game players interacted with My Plate and each food item filled the appropriate quadrant in real time. Nineteen 4th graders played through the game in one 1.5 hour session. Significant learning gains were seen on a pretest and posttest that assessed nutrition knowledge, paired t_((18)) = 4.13, p< .001. We support the need for call for more embodied games that challenge children to practice making quick food choice decisions and we explore how motion capture games can affect engagement, health behaviors, and knowledge outcomes.
机译:创建了一个混合的现实游戏,教导中高中学生有关营养和USDA我的盘子图标。这种混合现实游戏包括数字组件(地面投影图形)和有形的物理组件(手持式的运动跟踪魔杖)。游戏目标是从一副物品养活最健康的食物。学生了解数字食品中的营养和优化器的数量,并练习快速的食物决策。在游戏玩家的最后一级与我的盘子互动,每件食品实时填写适当的象限。一九九家学生在一张1.5小时的比赛中通过比赛。在评估营养知识的预测试和后测试中看到了显着的学习收益,配对T _((18))= 4.13,P <.001。我们支持呼吁更多体现的游戏,挑战孩子练习快速制作食物的选择决定和大家探讨一下动作捕捉游戏如何影响参与,健康行为和知识成果的需要。

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