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Using Motion Sensing for Learning: A Serious Nutrition Game

机译:使用运动感应进行学习:严肃的营养游戏

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A mixed reality game was created to teach middle and high school students about nutrition and the USDA My Plate icon. This mixed reality game included both digital components (projected graphics on the floor) and tangible, physical components (motion tracking wands that were handheld). The game goal was to feed the alien the healthiest food item from a pair of items. Students learned about the amount of nutrients and optimizers in the digital food items and practiced making rapid food decisions. In the final level of the game players interacted with My Plate and each food item filled the appropriate quadrant in real time. Nineteen 4th graders played through the game in one 1.5 hour session. Significant learning gains were seen on a pretest and posttest that assessed nutrition knowledge, paired t_((18)) = 4.13, p< .001. We support the need for call for more embodied games that challenge children to practice making quick food choice decisions and we explore how motion capture games can affect engagement, health behaviors, and knowledge outcomes.
机译:创建了一个混合现实游戏,以向中学生和高中生介绍营养和USDA My Plate图标。这款混合现实游戏包括数字组件(地板上的投影图形)和有形的物理组件(手持的运动跟踪棒)。游戏的目标是从一对食物中为外星人提供最健康的食物。学生了解了数字食品中营养素和优化剂的数量,并练习了如何快速做出食品决策。在游戏的最后阶段,玩家与“我的盘子”进行了互动,每个食物都实时填充了适当的象限。在一个1.5小时的时间里,有19位4年级学生参加了比赛。在评估营养知识的前测和后测中可以看到显着的学习成果,配对t _((18))= 4.13,p <.001。我们支持呼吁开展更具体现性的游戏,以挑战儿童练习做出快速食物选择的决定,并探讨动作捕捉游戏如何影响参与度,健康行为和知识成果。

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