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Permadeath: A review of literature

机译:PermedAth:文学评论

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This paper explores existing literature concerning permadeath - the permanent in-game death of a playable character. Research concerning the depiction of death in video games is extensive; however research on the underlying concept of death within the magic circle of a game is scarce. Furthermore, although controversial, permadeath more closely connects with the original death concept than general in-game death as it adopts finality, a key characteristic of death. This is significant when we consider successful video games which have delved into deeper philosophical ideas and the realm of art; a deeper exploration of death, and dying, is within the capabilities of the maturing game industry, and may pave the way for unique in-game (death) experiences. To gain a better understanding of the nature of permadeath this paper draws together existing literature, highlights the difficulty of defining permadeath and death's meaning beyond penalty, identifies two approaches to permadeath, and suggests a holistic, interdisciplinary approach in future research.
机译:本文探讨了有关Permadeath的现有文献 - 可玩角色的永久性游戏死亡。关于视频游戏中死亡的研究的研究很广泛;然而,对游戏的魔法圈内死亡潜在的死亡概念的研究是稀缺的。此外,虽然有争议的,但Permdeath更紧密地与原始死亡概念相比,它比普通的游戏死亡,因为它采用了终结,是死亡的关键特征。当我们考虑成功的视频游戏时,这是重大的,这些游戏已经考虑到更深层次的哲学思想和艺术领域;更深入的死亡探索和死亡是在成熟的游戏行业的能力范围内,并且可以为独特的游戏(死亡)体验铺平道路。为了更好地理解permadeath本文汇集了现有文献的性质,亮点定义permadeath和死亡的意义超出了处罚的难度,确定了两个接近permadeath,并建议在今后的研究一种整体的,跨学科的方法。

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