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Music as a game controller

机译:音乐作为游戏控制器

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摘要

An educational game was developed in which the game is controlled by the sounds produced by an acoustic instrument. In order to allow a musical signal to be used for game control, new Digital Signal Processing algorithms were developed for extracting pitch information from the musical performance of a single instrument or singer. These algorithms provide more accurate pitch determination, using fewer time-domain samples, than existing methods. They also reflect the psychoacoustics of pitch perception. The game was evaluated for its usefulness with a number of musical instruments and voice, with the help of University of Calgary student volunteers, using a qualitative case study methodology.
机译:开发了一个教育游戏,其中游戏由声学仪器产生的声音控制。为了允许用于游戏控制的音乐信号,开发了新的数字信号处理算法,用于从单个仪器或歌手的音乐表现中提取音高信息。这些算法提供比现有方法更少的时域样本更精确的音高确定。他们还反映了音高感知的心理声学。在卡尔加里学生志愿者大学的帮助下,使用定性案例研究方法,对其有用的乐器和声音评估了这场比赛。

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