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Dialog Designs in Virtual Drama: Balancing Agency and Scripted Dialogs

机译:虚拟戏剧中的对话框设计:平衡机构和脚本对话框

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Scripts are automatically generated by a story generator and subsequently played by virtual agents. The scripts for actors consist of two parts: movements and dialogs, however, the dialogs are insufficiently addressed in current research of story generation, thereby limiting the generated stories. Therefore, our initial goal was to enable story generators to generate dialogs as sets of character-based actions that are integrated with original story plots. This paper presents a speech-act-based dialog generation framework to define the relationship between dialogs and story plots. In addition, we introduce the manner in which agents may improvise scripted dialogs by selecting various courses of actions. Lastly, a sample scenario was generated according to this framework and demonstrated by virtual agents with the Unreal Development Kit. Our initial results indicated that this framework maintains a balance between agency and scripted dialogs, and that improvised dialogs of virtual agents do not affect the consistency of stories.
机译:脚本由故事生成器自动生成,随后由虚拟代理播放。 Actors的脚本包括两个部分:移动和对话框,但是,对话框在故事生成的当前研究中不充分地解决,从而限制了所生成的故事。因此,我们的初始目标是使故事生成器能够生成对话框,作为与原始故事图集成的基于字符的动作集。本文介绍了基于语音 - 动作的对话生成框架,以定义对话框和故事图之间的关系。此外,我们介绍了代理商可以通过选择各种行动课程来即兴创作脚本对话的方式。最后,根据本框架生成示例场景,并由虚拟代理与虚幻开发套件展示。我们的初始结果表明,该框架在代理和脚本对话之间保持平衡,并且虚拟代理商的简易对话框不会影响故事的一致性。

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