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COMPUTATIONALLY EFFICIENT SIMULATION OF CROWD SOUNDS IN AN AMBISONICS LISTENING ROOM

机译:野人听音乐馆中的人群声音的计算上高效模拟

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This paper investigates the capabilities of an Ambisonics 2D (planar) sound system to generate audio ambiences associated with a large number of distributed sound sources. The focus is on evoking a plausible spatial distribution of the auditory events while using a low number of virtual sound sources. Sound files with spectra typical of speech from crowds are employed. The results of preliminary tests undertaken to investigate the relation between the number and location of virtual sound sources, sound field diffusive characteristics and plausibility of the simulations are presented.
机译:本文调查了Ambisonics 2D(Planar)声音系统的能力,以生成与大量分布式声源相关的音频偶然。重点是在使用少量虚拟声源的同时唤起听觉事件的合理空间分布。使用来自人群中典型的谱的声音文件。提出了初步测试的结果,以研究虚拟声源的数量和位置与模拟的声场扩散特性和合理性之间的关系。

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