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Research of skeletal-based virtual human animation using Cal3D

机译:CAL3D基于骨骼虚拟人类动画的研究

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摘要

The issue of virtual human animation is of great importance. And the virtual human animation plays a significant role in various areas. In this paper, we introduce a typical skeletal-based virtual human animation engine. We focus on the key techniques of skeleton-based animation, including the skin deformation using Spherical Blending Skinning (SBS) algorithm, skeleton update, easy access to LOD management which can greatly improve the efficiency of the application, and motion control by motion blending. In our experiment, our model can successfully deal with the artifacts of skin deformation compared with other skinning algorithms. Also the motion control demonstrates realistic performance.
机译:虚拟人类动画的问题非常重要。并且虚拟人类动画在各个领域起着重要作用。在本文中,我们介绍了一个典型的基于骨骼的虚拟人类动画引擎。我们专注于基于骨架的动画的关键技术,包括使用球形混合皮肤的皮肤变形(SBS)算法,骨架更新,方便地访问LOD管理,可以大大提高应用效率,并通过运动混合进行运动控制。在我们的实验中,与其他剥皮算法相比,我们的模型可以成功地处理皮肤变形的伪影。此外,运动控制表明了现实的表现。

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