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Automated Program Synthesis from Object-Oriented Natural Language for Computer Games

机译:从对象导向的计算机游戏自动化程序综合

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摘要

A prototype object-oriented natural-language programming system for computer/video games is described, in which sentences written in object-oriented English is automatically converted to a functional, executable game code in Javascript. In addition, new attributive words are automatically learned while converting the text to code. Any syntactic or semantic errors are reported during the compilation to help users to debug and fine-tune the game. With less than 20 plain English sentences, up to 1800 lines of game code can be generated.
机译:描述了用于计算机/视频游戏的原型面向对象的自然语言编程系统,其中以面向对象的英语编写的句子自动转换为JavaScript中的功能,可执行的游戏代码。此外,在将文本转换为代码时,会自动学习新的属性单词。在编译期间报告任何句法或语义错误,以帮助用户调试和微调游戏。较少的英语句子少于20句,可以生成高达1800行的游戏代码。

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