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Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment

机译:情感迷宫:学习通过3D游戏环境合理化情绪

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This research is to design a digital game, Emotion Labyrinth, to help users to learn to rationalize emotions in the gaming process. It is a 3D simulated game through which the users learn to turn negative emotions into positive emotions. At the end of the game, the system would generate a narrative story describing the users emotional changes happened in the process so that the users can revisit his/her experiences once more. Qualitative research approach is used to present a case study about the results of his rational emotive scale, gaming path analysis, as well as the observation and interview. The user expressed the process to be helpful that allows him to inspect his internal emotions from the story generated by the game.
机译:这项研究是设计一个数字游戏,情感迷宫,帮助用户学会在游戏过程中合理化情绪。它是一个3D模拟游戏,用户学会将负面情绪变成积极情绪。在游戏结束时,系统会生成一个叙事故事,描述了该过程中发生的用户情绪变化,以便用户再次重新审视他/她的经历。定性研究方法用于展示关于他合理的情绪化规模,游戏路径分析以及观察和面试的结果的案例研究。用户表示有用的过程,使他能够从游戏产生的故事中检查他的内部情绪。

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