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Emotion Labyrinth: Learning to Rationalize Emotions through 3D Game Environment

机译:情感迷宫:通过3D游戏环境学习合理化情感

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摘要

This research is to design a digital game, Emotion Labyrinth, to help users to learn to rationalize emotions in the gaming process. It is a 3D simulated game through which the users learn to turn negative emotions into positive emotions. At the end of the game, the system would generate a narrative story describing the users emotional changes happened in the process so that the users can revisit his/her experiences once more. Qualitative research approach is used to present a case study about the results of his rational emotive scale, gaming path analysis, as well as the observation and interview. The user expressed the process to be helpful that allows him to inspect his internal emotions from the story generated by the game.
机译:这项研究旨在设计一种数字游戏“情感迷宫”,以帮助用户学习在游戏过程中合理化情感。这是一个3D模拟游戏,通过它用户可以学习将负面情绪转化为正面情绪。在游戏结束时,系统将生成一个叙述性故事,以描述用户在此过程中发生的情感变化,以便用户可以再次访问他/她的体验。定性研究方法用于对他的理性情绪量表,博弈路径分析以及观察和访谈的结果进行案例研究。用户表示该过程很有帮助,使他可以从游戏产生的故事中检查自己的内在情绪。

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