首页> 外文会议>Society for the Study of Artificial Intelligence and Simulation of Behaviour symposium on Computing Philosophy >On impact and evaluation in Computational Creativity: A discussion of the Turing Test and an alternative proposal
【24h】

On impact and evaluation in Computational Creativity: A discussion of the Turing Test and an alternative proposal

机译:关于计算创造力的影响与评估:关于图灵测试的讨论及替代方案

获取原文

摘要

Computational Creativity is the AI subfield in which we study how to build computational models of creative thought in science and the arts. From an engineering perspective, it is desirable to have concrete measures for assessing the progress made from one version of a program to another, or for comparing and contrasting different software systems for the same creative task. We describe the Turing Test and versions of it which have been used in order to measure progress in Computational Creativity. We show that the versions proposed thus far lack the important aspect of interaction, without which much of the power of the Turing Test is lost. We argue that the Turing Test is largely inappropriate for the purposes of evaluation in Computational Creativity, since it attempts to homogenise creativity into a single (human) style, does not take into account the importance of background and contextual information for a creative act, encourages superficial, uninteresting advances in front-ends, and rewards creativity which adheres to a certain style over that which creates something which is genuinely novel. We further argue that although there may be some place for Turing-style tests for Computational Creativity at some point in the future, it is currently untenable to apply any defensible version of the Turing Test. As an alternative to Turing-style tests, we introduce two descriptive models for evaluating creative software, the FACE model which describes creative acts performed by software in terms of tuples of generative acts, and the IDEA model which describes how such creative acts can have an impact upon an ideal audience, given ideal information about background knowledge and the software development process. While these models require further study and elaboration, we believe that they can be usefully applied to current systems as well as guiding further development of creative systems.
机译:计算创造力是我们研究如何在科学与艺术中建立创造性思想的计算模型的AI子场。从工程角度来看,希望具有用于评估从一个版本的一个版本到另一个版本的进展的具体措施,或者用于对同一创意任务进行比较和对比不同的软件系统。我们描述了已经使用的图灵测试和版本,以便测量计算创造性的进展。我们表明,迄今为止所提出的版本缺乏相互作用的重要方面,没有哪个图灵测试的力量丢失。我们认为图灵测试在很大程度上不适合计算创造力的评估目的,因为它试图将创造力呈现成单一(人类)的风格,并不考虑到创造性行为的背景和背景信息的重要性,鼓励前端的肤浅,不感兴趣的进步,以及追求某种风格的奖励创造力,从而创造了真正小说的东西。我们进一步争辩说,尽管在未来某些时候可能有一些用于计算创造力的计算创造性的位置,但目前无法应用任何可辩护的图灵测试版本。作为图灵式测试的替代方案,我们介绍了两个描述了用于评估创意软件的描述性模型,这是在生成行为的元组中描述由软件执行的创意行为的面部模型,以及描述这种创意行为如何具有的思想模型鉴于背景知识和软件开发过程的理想信息,对理想的受众影响。虽然这些模型需要进一步的研究和阐述,但我们认为它们可以有效地应用于当前系统以及引导创造性系统的进一步发展。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号