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A Surface Reconstruction Algorithm based on Octree and Optimized Local Smooth Degree

机译:基于Octree的表面重建算法,优化局部平滑度

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Surface reconstruction algorithm is a research issue in the field of computer graphic, and it has wide application prospects in the fields of 3D geographical information system, computer-aided design and manufacture, reverse engineer. The paper proposes a region-growing algorithm for surface reconstruction. Firstly, split the scattered point cloud to child node of specified threshold size using octree; secondly, reconstruct local surface based on Delaunay regulation in child node; then join the local surface and optimize them through local smooth degree optimization standard and adjust the entire surface normal; finally the surface reconstruction is completed. The experiment results show that the algorithm can solve the problem of non-uniform sampling points set and cope with boundary, and it is fit for open and closed surface reconstruction. The complexity of the algorithm is stable and the realization of the algorithm is easy.
机译:表面重建算法是计算机图形领域的研究问题,它在3D地理信息系统,计算机辅助设计和制造,逆向工程领域具有广泛的应用前景。本文提出了一种用于表面重建的地区生长算法。首先,使用OctREE将分散点云分离为指定阈值大小的子节点;其次,基于子节点中的Delaunay调节重建局部表面;然后加入本地表面,并通过本地平滑度优化标准优化它们,并调整整个表面正常;最后,完成了表面重建。实验结果表明,该算法可以解决非均匀采样点设置和应对边界的问题,适用于开放和封闭的表面重建。算法的复杂性是稳定的,并且算法的实现很容易。

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