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The research of parallel-light shadow map of 3D scene

机译:3D场景的平行光影图研究

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摘要

Shadow is an important visual cue in 3D scene, which provides the information about spatial relations among objects and the information of light sources. The current research on real-time shadow generation which is important for multimedia system mainly concentrated on the point-light shadow map (traditional SM). Due to the rapid development of computer vision, the traditional point-light shading effect has been unable to meet the diversity and high simulation requirements. While parallel-light shading have become the focus of study and research reasonably. Aimed at this topic, this paper suggests an improved shadow map algorithm aimed at realizing shadows of parallel light, which will guarantee not only the convenience but also the rendering rate.
机译:影子是3D场景中的一个重要视觉提示,它提供了关于物体之间的空间关系和光源信息的信息。目前对多媒体系统重要的实时阴影一代的研究主要集中在点光影图(传统SM)上。由于计算机愿景的快速发展,传统的点灯遮蔽效果一直无法满足多样性和高仿真要求。虽然平行灯遮荫已成为学习和研究的重点。旨在本主题,本文提出了一种改进的阴影映射算法,旨在实现平行光影的阴影,这不仅可以提供便利性,还可以保证渲染率。

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