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The research of parallel-light shadow map of 3D scene

机译:3D场景的平行光阴影图的研究

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摘要

Shadow is an important visual cue in 3D scene, which provides the information about spatial relations among objects and the information of light sources. The current research on real-time shadow generation which is important for multimedia system mainly concentrated on the point-light shadow map (traditional SM). Due to the rapid development of computer vision, the traditional point-light shading effect has been unable to meet the diversity and high simulation requirements. While parallel-light shading have become the focus of study and research reasonably. Aimed at this topic, this paper suggests an improved shadow map algorithm aimed at realizing shadows of parallel light, which will guarantee not only the convenience but also the rendering rate.
机译:阴影是3D场景中的重要视觉提示,它提供有关对象之间空间关系的信息以及光源的信息。对于多媒体系统重要的当前实时阴影生成的研究主要集中在点光阴影图(传统SM)上。由于计算机视觉的飞速发展,传统的点光源阴影效果无法满足多样性和高仿真要求。同时平行光阴影已成为合理研究的重点。针对这一主题,本文提出了一种改进的阴影图算法,旨在实现平行光的阴影,该算法不仅保证了便利性,而且还保证了渲染速率。

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