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A 3D Modeling Method for Investigating Landscape of a Wide Urban Area in Virtual Reality Using BIM

机译:使用BIM在虚拟现实中调查宽城区景观的3D建模方法

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Although VR plays an important role in architectural design of urban areas, it takes long time and much effort to make 3D models. Now that almost all buildings will be designed as BIM data, people would think BIM data should be used directly for VR. However, since BIM data is huge, the frame per second (FPS) rate is significanlty low in VR if there are number of buildings. Simple application of polygon reduction would just destroy 3D models.
机译:虽然VR在城市地区的建筑设计中发挥着重要作用,但需要很长时间努力制作3D模型。现在几乎所有建筑物都将被设计为BIM数据,人们认为BIM数据应直接用于VR。但是,由于BIM数据是巨大的,因此如果有建筑物数量,则每秒帧(FPS)速率在VR中较低。多边形减少的简单应用只会摧毁3D模型。

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