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Real Time Rendering Iridescent Colors Appearing on Soap Bubbles

机译:实时渲染虹彩颜色出现在肥皂泡上

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We present a novel technique for real-time rendering of iridescent colors appearing on soap bubbles. Previous techniques are based on multi-stage ray tracing techniques, or depend on user specified manual textures, which are unsuitable for real-time dynamic environment such as games. To render iridescent colors appearing on soap bubbles, we deploy optical phase reflectance based on light polarized perpendicular and parallel to the incident plane. On this framework, we implement intersection of the primary rays using rasterization, and efficiently approximate refraction and reflection for real-time performance. In addition, we simulate sloshing effects between the soap film using GPU based Perlin noise. This makes it possible to render the soap bubbles with visually convincing results in real-time dynamic environment.
机译:我们提出了一种用于实时渲染虹吸色的新技术。以前的技术基于多级射线跟踪技术,或者依赖于用户指定的手动纹理,这不适合游戏等实时动态环境。为了在肥皂泡上出现呈虹彩颜色,我们基于垂直和平行于入射平面的光偏振来部署光学相位反射率。在此框架上,我们利用光栅化实现了主要光线的交叉点,并有效地近似折射和反射进行实时性能。此外,我们使用基于GPU的Perlin噪声模拟肥皂膜之间的晃动效果。这使得可以在实时动态环境中具有视觉上令人信服的肥皂泡。

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