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An Analysis of Android Smartphones as a Platform for Augmented Reality Games

机译:Android智能手机作为增强现实游戏平台的分析

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In this work, we analyse the capabilities of an Android smartphone with the OpenGL ES API for the rendering of synthetic realistic images. The aim is to find out the facilities and the main limitations of the platform for the development of augmented reality games. Thus, our research covers mainly three fields: an analysis of the information provided by the camera, a study of the tracking and positioning capabilities of current smartphones and an outline of the rendering facilities usually found in these devices. The performance, in terms of frames per second and latency, has been tested in different smartphones, in addition to evaluate the reliability and efficiency of the sensors and the quality of rendering. In order to show all the results obtained from this study we have developed an augmented reality game trying to combine quality, performance and velocity of response.
机译:在这项工作中,我们分析了Android智能手机的功能与OpenGL ES API用于渲染合成现实图像。目的是找出设施和增强现实游戏发展平台的主要局限性。因此,我们的研究主要包括三个领域:分析相机提供的信息,了解当前智能手​​机的跟踪和定位能力以及通常在这些设备中发现的渲染设施的轮廓。在每秒帧和延迟方面的性能已经在不同的智能手机上进行了测试,除了评估传感器的可靠性和效率和渲染的质量。为了展示从本研究中获得的所有结果,我们开发了一个增强现实游戏,试图结合质量,性能和响应速度。

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