首页> 外文会议>International Conference on Motion in Games >Injury Assessment for Physics-Based Characters
【24h】

Injury Assessment for Physics-Based Characters

机译:基于物理性格的伤害评估

获取原文

摘要

Determining injury levels for virtual characters is an important aspect of many games. For characters that are animated using simulated physics, it is possible assess injury levels based on physical properties, such as accelerations and forces. We have constructed a model for injury assessment that relates results from research on human injury response to parameters in physics-based animation systems. We describe a set of different normalized injury measures for individual body parts, which can be combined into a single measure for total injury. Our research includes a user study in which human observers rate the injury levels of physics-based characters falling from varying heights at different orientations. Results show that the correlation between our model output and perceived injury is stronger than the correlation between perceived injury and fall height (0.603 versus 0.466, respectively, with N = 1020 and p < 0.001).
机译:确定虚拟角色的伤害水平是许多游戏的一个重要方面。对于使用模拟物理学进行动画的字符,可以根据物理性质(例如加速和力)评估伤害水平。我们已经构建了一种伤害评估模型,其涉及对基于物理的动画系统中的参数的人体伤害响应的研究结果。我们描述了一组不同的身体部位的不同规范化损伤措施,可以将其组合成单一的总损伤。我们的研究包括用户学习,其中人类观察者利用从不同方向从不同高度落下的物理学字符的损伤水平。结果表明,我们的模型输出与感知损伤之间的相关性比感知损伤和跌倒高度(分别为0.466,分别为N = 1020和P <0.001)。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号