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Real-time Soft Shadow Generating in Three-dimensional Scene

机译:实时软阴影在三维场景中产生

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For the sake of improving the third dimension of 3D scenes, we analyze the existent real-time shadow generating algorithms, and improve the Chan's smoothie soft shadow algorithm, make it based on shadow map, and treat with both the inner and outer penumbra. It not only effectively resolves the problems such as some algorithms can not cast shadow on itself and some are too complex, it also solves the aliasing problems of shadow mapping, and it meet the requirements of real-time in more complex scene. At last, the algorithm is emulated with DirectX, and the experimental results show the feasibility of the algorithm.
机译:为改善3D场景的第三维度,我们分析了现有的实时阴影生成算法,并提高了陈的冰沙软影算法,使其基于阴影贴图,并用内外半影和外部和外部处理。 它不仅有效地解决了一些算法,例如一些算法不能施放阴影,有些太复杂,它也解决了阴影映射的别名问题,它符合更复杂的场景中实时的要求。 最后,用DirectX仿真该算法,实验结果显示了算法的可行性。

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