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EVALUATION OF A SOCIAL MULTIPLAYER GAME FEATURING MULTIMODAL INTERACTION

机译:评估具有多模态交互的社交多人游戏

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In this paper, we describe and evaluate a new multiplayer gaming platform, which combines the strength of mobile gaming, PC gaming and large screens. Mobile phones are used as game controllers that also provide the player with an individual screen for status information, score, game choices etc. By using a mobile phone as a game controller, it is possible for to give individual feedback to the player such as sound, vibration, and graphics. The game itself is played via a PC server that displays the game on a large screen. This gives a unique social in-the-same- room gaming experience. The paper describes an evaluation of the gaming platform as well as a specific game, SelFish, where the focus of the evaluation was on identifying strength and weaknesses of the game and the platform related to some design recommendations. The evaluation was performed as a user test where 91 subjects participated by playing a game, and then filling out a questionnaire. The results reveal some design flaws, issues related to the use a mobile phone as a game controller, and some social effects of the game.
机译:在本文中,我们描述并评估了一个新的多人游戏平台,它结合了移动游戏,PC游戏和大屏幕的实力。移动电话用作游戏控制器,该控制器还通过使用移动电话作为游戏控制器,为玩家提供单独的屏幕,用于作为游戏控制器,可以向播放器提供单独的反馈,例如声音,振动和图形。游戏本身通过在大屏幕上显示游戏的PC服务器进行播放。这为此提供了独特的社交赌博体验。本文描述了对游戏平台以及特定游戏的评估,自私,评估的重点是识别游戏的强度和弱点以及与某些设计建议相关的平台。评估作为用户测试进行,其中通过播放游戏参加91个科目,然后填写调查问卷。结果揭示了一些设计缺陷,与使用手机作为游戏控制器的问题以及游戏的一些社会影响。

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