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DO STUDENTS GATHER INFORMATION TO INFORM DESIGN DECISIONS? ASSESSMENT WITH AN AUTHENTIC DESIGN TASK IN FIRST-YEAR ENGINEERING

机译:学生收集信息以告知设计决策吗?在第一年工程中与真实设计任务进行评估

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Information gathering is a very important aspect of the design process, one that is used continuously throughout the project to make informed design decisions. This study reports the development of an authentic instrument used to assess skills related to information gathering in first-year engineering students. Existing assessment tools, such as the scenario-based Self-Knowledge Inventory of Lifelong Learning (SKILLS), developed by Conti & Fellenz, or the Self-Directed Learning Readiness Scale (SDLRS), developed by Guglielmino, were evaluated. While these have the advantage of being very easy to administer and analyze, one significant disadvantage is that they are self-reported and thus assess perceptions instead of demonstrated skills. For this study, we have developed a coding protocol to qualitatively evaluate written artifacts produced by first-year engineering students as part of their semester design project. The coding protocol identifies the classification, appropriateness, and documentation of individual sources used. The protocol also identifies overall strengths and weaknesses in regard to efficacy of information gathering, use of evidence to support arguments, and documentation of information sources across the artifact as a whole. In a sample of 25 randomly selected student-produced memos from a pool of 263, approximately 35% of the sources cited could not be classified due to poor documentation, 76% of the sources used were electronic sources, of which less than 20% were rated as high quality. These results suggest that students did not seek information from a variety of quality sources and that documentation was a significant weakness. Results from this study inform design instruction in future first-year engineering courses.
机译:信息收集是设计过程的一个非常重要的方面,一个在整个项目中连续使用的一个,以提出明智的设计决策。本研究报告了一种正宗仪器的开发,用于评估与第一年工程学生的信息相关的技能。评估了现有的评估工具,例如由Conti&Beartenz开发的终身学习(技能)的情景自我知识库存(技能),或由Guglielmino开发的自我指导学习准备规模(SDLRS)。虽然这些具有非常容易管理和分析的优势,但一个显着的缺点是它们是自我报告的,从而评估感知而不是表现出技能。对于这项研究,我们制定了一个编码协议,以定性评估一年级工程学生的书面文物作为学期设计项目的一部分。编码协议识别所用的个人来源的分类,适当性和文件。该协议还确定了信息收集的疗效,使用证据支持论点的总体优势和缺点,以及整个工件上的信息来源的文件。在25个样本中,从263年的池中随机选择的学生制作的备忘录中,由于文件不佳,大约35%的来源不能被归类,所使用的76%的来源是电子来源,其中少于20%评分为高质量。这些结果表明,学生没有从各种质量来源寻求信息,并且该文件是一个显着的弱点。这项研究从未来的一年工程课程中提供了设计教学。

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