首页> 外文会议>American Society For Engineering Education Annual Conference and Exposition >EXPERIENCES OF TEACHING COMPUTER GAME AND MULTIMEDIA SEQUENCE COURSES IN THE ELECTRICAL AND COMPUTER ENGINEERING TECHNOLOGY PROGRAM
【24h】

EXPERIENCES OF TEACHING COMPUTER GAME AND MULTIMEDIA SEQUENCE COURSES IN THE ELECTRICAL AND COMPUTER ENGINEERING TECHNOLOGY PROGRAM

机译:电气计算​​机工程技术计划中计算机游戏和多媒体序列课程教学经验

获取原文

摘要

In this paper, we present our experiences for developing and teaching computer game and multimedia sequence courses in our electrical and computer engineering technology (ECET) program. The first course in the sequence is an introduction to computer games, where a software platform, Alice, is adopted to develop programming concepts and working knowledge of multimedia applications using audio, image, animation, and video data. The second course requires students perform multimedia programming using the well-known software, DirectX with a Microsoft Visual C++ platform. Students learn how to integrate graphics, animation and sound assets into interactive environments. We find that the sequence courses stimulate students to achieve their learning objectives in the ECET curriculum via developing their computer game assignments and projects as a vehicle. Furthermore, the student retention is greatly improved. In fact, the sequence essentially establishes a bridge between computer game courses and a traditional digital signal processing (DSP) course offered in our ECET program. In this paper, we first outline the course content and present our pedagogy for teaching the sequence courses. Then, we examine course assessment and analyze outcomes of student learning effects in their upper level course study. The performance comparisons between the students who have completed the game and multimedia sequence courses and the traditional students who are used to do paper exercises and textbook reading, are addressed. Finally, an improvement of the sequence content is proposed.
机译:在本文中,我们展示了我们在电气和计算机工程技术(ECET)计划中开发和教授计算机游戏和多媒体序列课程的经验。序列中的第一门课程是介绍电脑游戏,其中一个软件平台,爱丽丝,采用开发的编程概念和使用音频,图像,动画和视频数据工作的多媒体应用知识。第二课程要求学生使用众所周知的软件,使用Microsoft Visual C ++平台执行多媒体编程。学生学习如何将图形,动画和声音资产集成到交互式环境中。我们发现序列课程刺激学生通过开发他们作为车辆的计算机游戏分配和项目来实现ECET课程的学习目标。此外,学生保留大大提高。实际上,该序列基本上建立了计算机游戏课程和在我们的ECET程序中提供的传统数字信号处理(DSP)课程之间的桥梁。在本文中,我们首先概述课程内容并展示我们的教学法,以教导序列课程。然后,我们在上层课程研究中检查课程评估和分析学生学习效应的结果。已经解决了完成游戏和多媒体序列课程的学生与习惯进行纸张练习和教科书阅读的传统学生之间的性能比较。最后,提出了改进序列含量。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号