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DESIGNING AND IMPLEMENTING CHAIN REACTIONS: A STUDY OF SEVENTH-GRADE STUDENTS' KNOWLEDGE OF ELECTRICAL CIRCUITS

机译:设计和实施链反应:第七年级学生电路知识的研究

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This paper describes the implementation and results from the study of a novel teaching and learning experience in K-12 Engineering Education. The specific novel teaching and learning experience focused on a Chain Reaction/Circuits thematic unit. The thematic unit was embedded in a National Science Foundation (NSF) sponsored Information Technology Experiences for Students and Teachers (ITEST) project. The project served over 100 students via a highly engaging after-school engineering education program in four middle schools from traditionally under-represented populations. Seventh-grade students were engaged with the idea of designing a chain reaction after watching the "Cog" a 2003, Honda commercial. Notions of chain reactions such as local actions having global impact were discussed. Students were provided with a variety of technology tools beginning with components for creating a simple circuit (switches, electrical cables, an light emitting diode-LED, buzzers, and a battery pack) and household objects (cardboard, coat hangers, aluminum foil, milk/juice cartons, etc). Students investigated different combinations of the electrical components creating varying types of circuits, progressing to constructing their own homemade switches from the household objects. PICO Cricket kits were introduced and students used the PICO software to program and design intelligent reactions to mechanical actions. Continuing with the PICO Cricket Kits students constructed creations (autonomous art installations) that would respond to stimuli from their surroundings (e.g., sound, movement, touch, and light). Individual and class discussions fortified the relationships between inputs/outputs and chain reactions. Ultimately, the entire cohort engaged in the creation and execution of a large-scale chain reaction (Rube Goldberg Machine). Students were placed into groups of two and given one table. Each group (thus, each table) was connected through wood blocks, when touched would fall into the next wood block, acting as both the group's table input and table output. Student learning was assessed through formal and informal methods. Informal assessments consisted of open-ended questioning, demonstrations, teacher observations, and student constructions. Formal assessments consisted of pre- and post-assessments specific to unit content. Analysis of formal assessments utilized two sample dependent t-tests to determine if significant differences existed across pre- and post-assessments. Analysis showed a statistically significant difference between the means for the pre and post assessments; t(74) =8.75, p < .01, Effect Size = 1.13. Suggesting a potential to enhance learning when we engage youth in experiences that emphasize both utilitarian and inquiry-based motivations.
机译:本文介绍了K-12工程教育中新型教学和学习经验的实施和结果。专注于连锁反应/电路专题单位的具体新型教学和学习经验。主题单位嵌入国家科学基金会(NSF)赞助的学生和教师信息技术经验(ITEST)项目。该项目通过传统代表性低于群体的四所中学,通过高级学校的课后工程教育计划提供100多名学生。在观看“COG”A 2003,本田商业后,七年级学生与设计连锁反应的想法进行了。讨论了链反应的概念,例如具有全局影响的当地行动。学生提供了各种技术工具,以创建简单电路(开关,电缆,发光二极管LED,蜂鸣器和电池组)和家用物品(纸板,衣架,铝箔,牛奶/果汁纸盒等)。学生调查了产生不同类型电路的电气部件的不同组合,进展到从家庭物体构造自己的自制开关。介绍了Pico Cricket Kits,学生使用PICO软件来编程和设计对机械动作的智能反应。继续与Pico Cricket Kits学生构建的创作(自主艺术装置),这些设施会响应周围环境的刺激(例如,声音,运动,触摸和光线)。个人和课堂讨论强化了输入/输出和链反应之间的关系。最终,整个队列从事了大规模链反应的创作和执行(Rube Goldberg机器)。学生被置于两人两组,给予一张桌子。每组(因此,每个表)通过木块连接,当触摸时,触摸将落入下一个木块,充当组的表输入和表输出。通过正式和非正式方法评估学生学习。非正式评估包括开放式质疑,示范,教师观察和学生建设。正式评估由特定于单位内容的预评估和后期评估组成。正式评估分析使用了两个样品依赖性T检验,以确定是否存在于预评估后存在显着差异。分析显示前后评估的手段与后期的手段有统计学意义; T(74)= 8.75,P <.01,效果大小= 1.13。当我们在强调基于探究和探究的动机的经验中,当我们融入青年时,建议提高学习的潜力。

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