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Game theoretic mechanism design applied to machine learning classification

机译:游戏理论机制设计适用于机器学习分类

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The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. Numerous approaches have been developed ranging from neural network models striving to replicate neurophysiology to more abstract mathematical manipulations which identify numerical similarities. Nevertheless a common theme amongst the varied approaches is that learning techniques incorporate a strategic component to try and yield the best possible decision or classification. The mathematics of game theory formally analyzes strategic interactions between competing players and is consequently quite appropriate to apply to the field of machine learning with potential descriptive as well as functional insights. Furthermore, game theoretic mechanism design seeks to develop a framework to achieve a desired outcome, and as such is applicable for defining a paradigm capable of performing classification. In this work we present a game theoretic chip-fire classifier which as an iterated game is able to perform pattern classification.
机译:机器学习领域努力开发算法,通过学习,导致泛化;也就是说,机器执行该任务的能力未明确培训。从神经网络模型开始努力将神经生理学复制到更抽象的数学操作,从而开发了许多方法,该系统识别数值相似之处。然而,不同方法之间的共同主题是,学习技术纳入战略组件,以试图产生最佳决定或分类。博弈论的数学正式分析了竞争球员之间的战略互动,因此适当适用于机器学习领域,潜在的描述性和功能见解。此外,游戏理论机制设计寻求开发框架以实现所需结果,因此适用于定义能够执行分类的范例。在这项工作中,我们展示了一个游戏理论芯片消防分类器,作为迭代游戏能够执行模式分类。

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