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Game theoretic mechanism design applied to machine learning classification

机译:博弈论机制设计在机器学习分类中的应用

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The field of machine learning strives to develop algorithms that, through learning, lead to generalization; that is, the ability of a machine to perform a task that it was not explicitly trained for. Numerous approaches have been developed ranging from neural network models striving to replicate neurophysiology to more abstract mathematical manipulations which identify numerical similarities. Nevertheless a common theme amongst the varied approaches is that learning techniques incorporate a strategic component to try and yield the best possible decision or classification. The mathematics of game theory formally analyzes strategic interactions between competing players and is consequently quite appropriate to apply to the field of machine learning with potential descriptive as well as functional insights. Furthermore, game theoretic mechanism design seeks to develop a framework to achieve a desired outcome, and as such is applicable for defining a paradigm capable of performing classification. In this work we present a game theoretic chip-fire classifier which as an iterated game is able to perform pattern classification.
机译:机器学习领域致力于开发通过学习导致泛化的算法。也就是说,机器执行未经明确培训的任务的能力。已经开发了许多方法,从努力复制神经生理学的神经网络模型到识别数值相似性的更抽象的数学操作。然而,在各种方法中的一个共同主题是学习技术结合了战略成分,以尝试并产生最佳的决策或分类。博弈论的数学形式正式分析了竞争玩家之间的战略互动,因此非常适合应用于具有潜在描述性和功能性见解的机器学习领域。此外,游戏理论机制设计试图开发一种框架以实现期望的结果,并且因此可用于定义能够执行分类的范例。在这项工作中,我们提出了一种游戏理论上的芯片射击分类器,它可以作为迭代游戏执行模式分类。

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