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SMPTE Meeting Presentation: Your Eyes Don't do the Math: Effect of Temporal Display Protocols on Perceived brightness

机译:SMPTE会议演示:您的眼睛不做数学:时间显示协议对感知亮度的影响

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It is usually assumed that in temporally multiplexed stereoscopic displays, the perceived binocular brightness is set by the total rate at which photons enter the human visual system, with the timing of these photons being immaterial on the timescales relevant to temporal multiplexing. In order to appear as bright as a 2D system, a perfect temporally multiplexed stereo display would therefore require twice the photon flux, even if it avoided all other losses. Yet this assumption has not been tested in human observers. Here, we examine how brightness perception depends on when photons are delivered to each eye. We find that stimuli appear equally bright when light is presented in alteration to each eye as when it is presented simultaneously in both eyes. Thus, there is no brightness advantage for temporally multiplexed stereo. We do find a novel non-linearity affecting brightness perception in short impulses of light, as in a Cathode Ray Tube. Light pulses presented at low frequency appear brighter than when the same number ofphotons is delivered at high frequency. However, this does not apply to the longer-duration light steps found in modern displays such as Liquid Crystal Displays. We conclude that, when evaluating such stereoscopic displays, one should measure luminance with a single photometer pointing at the screen through the same eyewear as the viewer. The recorded luminance then can be directly compared to that measured by a single photometer for 2D displays. Additionally, we point out that due to the logarithmic relation between physical luminance and perceived brightness in the human visual system, halving luminance does not halve the perceived brightness.
机译:通常假设在时间上复用的立体显示器中,感知的双目亮度通过光子进入人类视觉系统的总速率设定,这些光子的定时对与时间复用相关的时间尺度无关紧要。为了表现为2D系统,因此,即使避免所有其他损耗,也需要完美的时间复用立体声显示器需要两倍的光子通量。然而,这种假设尚未在人类观察者中进行测试。在这里,我们研究光子递送到每只眼睛时的亮度感知如何取决于亮度。当光在每个眼睛改变时,刺激在每个眼睛的改变时显示出同样明亮的刺激,就像在双眼中同时呈现一样。因此,对于时间上复用的立体声没有亮度优势。我们确实发现一种影响光线短脉冲的亮度感知的新型非线性度,如阴极射线管中。低频显示的光脉冲显得比在高频下交付相同数量的电像量时更亮。然而,这不适用于在诸如液晶显示器的现代显示器中的更长持续时间光步骤。我们得出结论,当评估这种立体显示器时,应该通过与观察者相同的眼镜指向屏幕的单个光度计测量亮度。然后,记录的亮度可以直接比较由单个光度计用于2D显示器测量的。另外,我们指出,由于物理亮度与人类视觉系统中的感知亮度之间的对数关系,减半亮度不会使感知的亮度减半。

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