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Sense, plan, triple jump

机译:感觉,计划,三跳

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摘要

In the field of human-robot interaction, collaborative and/or adversarial game play can be used as a testbed to evaluate theories and hypotheses in areas such as resolving problems with another agent's work and turn-taking etiquette. It is often the case that such interactions are encumbered by constraints made to allow the robot to function. This may affect interactions by impeding a participant's generalization of their interaction with the robot to similar previous interactions they have had with people. We present a checkers playing system that, with minimal constraints, can play checkers with a human, even crowning the human's kings by placing a piece atop the appropriate checker. Our board and pieces were purchased online, and only required the addition of colored stickers on the checkers to contrast them with the board. This paper describes our system design and evaluates its performance and accuracy by playing games with twelve human players.
机译:在人机相互作用领域,协作和/或对抗性游戏游戏可以用作测试平台,以评估解决问题的地区的理论和假设,例如解决另一个代理商的工作和轮回礼仪。通常情况下,这种交互因使机器人允许的限制而受到困扰。这可能会影响参与者与机器人互动的泛化,以与他们与人的相似互动的相互化。我们展示了一个播放系统,具有最小的限制,可以用人类扮演跳棋,甚至通过在适当的检查器上放置一块作品来打击人类的王。我们的董事会和碎片在线购买,只需要在跳棋上添加彩色贴纸,以将它们与董事会造影。本文介绍了我们的系统设计,并通过使用十二人类球员玩游戏来评估其性能和准确性。

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