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Sense, plan, triple jump

机译:感觉,计划,三级跳

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摘要

In the field of human-robot interaction, collaborative and/or adversarial game play can be used as a testbed to evaluate theories and hypotheses in areas such as resolving problems with another agent's work and turn-taking etiquette. It is often the case that such interactions are encumbered by constraints made to allow the robot to function. This may affect interactions by impeding a participant's generalization of their interaction with the robot to similar previous interactions they have had with people. We present a checkers playing system that, with minimal constraints, can play checkers with a human, even crowning the human's kings by placing a piece atop the appropriate checker. Our board and pieces were purchased online, and only required the addition of colored stickers on the checkers to contrast them with the board. This paper describes our system design and evaluates its performance and accuracy by playing games with twelve human players.
机译:在人机交互领域,协作和/或对抗性游戏可以用作评估诸如解决其他特工工作和转弯礼节等方面的理论和假设的试验台。通常情况下,此类交互会受到允许机器人运行的约束的限制。这可能会通过阻止参与者将他们与机器人的交互概括为他们以前与人进行的相似交互来影响交互。我们提供了一种跳棋游戏系统,该系统在最小的约束下可以与人类玩跳棋,甚至可以通过将一块棋子放在适当的跳棋上来加冕人类的国王。我们的棋盘和棋子是在线购买的,只需要在棋盘上添加彩色贴纸即可将它们与棋盘进行对比。本文介绍了我们的系统设计,并通过与十二个人玩游戏来评估其性能和准确性。

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