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Partitioning crowded virtual environments

机译:分区拥挤的虚拟环境

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We investigate several techniques that partition a crowded virtual environment into regions that can be managed by separate servers or mapped onto different multicast groups. When constructing a partitioning, we attempt to minimize overhead of the partitioning with respect to network management, whilst maintaining a bound on the number of entities that are mapped to any particular server or group.We compare several partitioning schemes: quad tree, k-d tree unconstrained, k-d tree constrained, and region growing. With our simulations of a crowded virtual environment modelled on a part of central London, we find that the region growing technique give the best overall results.
机译:我们调查几种技术,将拥挤的虚拟环境分区为可以由单独的服务器管理或映射到不同的多播组的区域。在构造分区时,我们尝试最小化关于网络管理的分区的开销,同时维护映射到任何特定服务器或组的实体数的绑定.we比较多种分区方案:四边形树,kd树不受约束,KD树受限,和地区生长。通过我们的模拟在伦敦市中心建模的拥挤虚拟环境,我们发现该地区的生长技术提供了最佳的整体结果。

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