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Approximating subdivision surfaces with Gregory patches for hardware tessellation

机译:用Gregory贴片近似细分曲面进行硬件曲折号

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We present a new method for approximating subdivision surfaces with hardware accelerated parametric patches. Our method improves the memory bandwidth requirements for patch control points, translating into superior performance compared to existing methods. Our input is general, allowing for meshes that contain both quadrilateral and triangular faces in the input control mesh, as well as control meshes with boundary. We present two implementations of our scheme designed to run on Direct3D 11 class hardware equipped with a tessellator unit.
机译:我们提出了一种用硬件加速的参数补丁近似细分曲面的新方法。我们的方法可以提高修补程序控制点的内存带宽要求,与现有方法相比,转换为优越的性能。我们的输入是一般的,允许在输入控制网格中包含四边形和三角形面的网格,以及带有边界的控制网格。我们为我们的方案提供了两种实现,旨在在配备镶嵌单元的Direct3D 11类硬件上运行。

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