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A 3D Virtual World Teaching and Learning Platform for Computer Science Courses in Second Life

机译:第二次计算机科学课程的3D虚拟世界教学与学习平台

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摘要

Key factors contributing to the high attrition rate for computer science students include loss of interest in material and lack of practice. In order to better engage students and improve retention rate, we have developed a novel teaching and learning platform in the Second Life to immerse and engage students in the same way that today's best video games grab and keep players' attention. Our goal is to stimulate students' interests, motivation and creativity and help them overcome the difficulties in study. The platform can enrich the existing curriculum and can be used as a supplement to the traditional classroom environments. It may also be applied to distance learning courses.
机译:有助于计算机科学学生的高消耗率的关键因素包括对材料兴趣的损失和缺乏实践。为了更好地参与学生并提高保留率,我们在第二次生命中开发了一个新的教学和学习平台,以沉浸和吸引学生,以与今天最好的视频游戏抓住并保持球员的注意力。我们的目标是刺激学生的兴趣,动机和创造力,并帮助他们克服研究中的困难。该平台可以丰富现有课程,可以用作传统教室环境的补充。它也可以应用于远程学习课程。

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