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Study on Technique of 3D Imaging - Based DEM And Massive Orthograph

机译:基于3D成像的DEM和大规模射迹技术研究

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In the scene simulation system of UAV, 3D imaging was generated by method -based DEM and massive orthograph that displayed real terrain. The imaging was very realistic. The system adopted the method of cutting down scene based on line of sight, image of cache based on frame and texture swapping, to enhance the speed of PC, and improve performance of the system, so real-time creating scene of massive data on PC was realized. The lifelike imaging was displayed with the environment of VC++, and OpenGL. The technique offers a way for developing UAV scene simulation system, thus of great value in both theory and practice.
机译:在UAV的场景仿真系统中,通过基于方法的方法生成3D成像,并展示真实地形的大规模射程。成像非常现实。该系统采用了基于视线的剪切场景的方法,基于帧和纹理交换的缓存图像,提高PC的速度,提高系统的性能,因此实时创建PC的大规模数据场景被意识到了。使用VC ++的环境显示逼真的成像,并openGL。该技术为开发无人机场景仿真系统提供了一种方法,从而在理论和实践中具有很大的价值。

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