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Adaptive game AI for Gomoku

机译:Gomoku的自适应游戏AI

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摘要

The field of game intelligence has seen an increase in player centric research. That is, machine learning techniques are employed in games with the objective of providing an entertaining and satisfying game experience for the human player. This paper proposes an adaptive game AI that can scale its level of difficulty according to the human player's level of capability for the game freestyle Gomoku. The proposed algorithm scales the level of difficulty during the game and between games based on how well the human player is performing such that it will not be too easy or too difficult. The adaptive game AI was sent out to 50 human respondents as feasibility. It was observed that the adaptive AI was able to successfully scale the level of difficulty to match that of the human player, and the human player found it enjoyable playing at a level similar to his/her own.
机译:游戏智能领域已经增加了玩家为中心的研究。也就是说,在游戏中采用机器学习技术,其目的是提供人类播放器的娱乐和满足游戏体验的目标。本文提出了一种自适应游戏AI,可以根据人类球员对游戏自由式GOMOKU的能力水平扩展其难度水平。所提出的算法在游戏期间和基于人类播放器的执行程度和游戏之间的难度缩放,这将不会太容易或太难。自适应游戏AI被发送到50名人类受访者作为可行性。据观察,自适应AI能够成功地展示与人类播放器的难度达到难度,人类播放器发现它在与他/她身上类似的水平上享有愉快的比赛。

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