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Anytime Self-play Learning to Satisfy Functional Optimality Criteria

机译:随时自行游戏学习满足功能最优性标准

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We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches for repeated games: namely, learning of equilibrium, Pareto-efficient learning, and their variants. The comparison is given from a practical (or engineering) standpoint, i.e., from a point of view of a multiagent system designer whose goal is to maximize the system's overall performance according to a given optimality criterion. Extensive experiments in a wide variety of repeated games demonstrate the efficacy of our approach.
机译:我们提出了一种随时多向学习方法来满足重复游戏中的任何给定的最优标准。我们的方法反对重复游戏的古典学习方法:即,学习均衡,普通学习和其变种。从实际(或工程)角度来看,即,从多层系统设计人员的角度来看,其目标是根据给定的最优标准最大化系统的整体性能。各种各样的重复游戏中的广泛实验表明了我们的方法的功效。

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