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Anytime Self-play Learning to Satisfy Functional Optimality Criteria

机译:随时通过自我学习来满足功能最优性标准

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摘要

We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches for repeated games: namely, learning of equilibrium, Pareto-efhcient learning, and their variants. The comparison is given from a practical (or engineering) standpoint, i.e., from a point of view of a multiagent system designer whose goal is to maximize the system's overall performance according to a given optimality criterion. Extensive experiments in a wide variety of repeated games demonstrate the efficacy of our approach.
机译:我们提出了一种随时多代理学习方法,可以满足重复游戏自玩中任何给定的最优性标准。我们的方法与重复游戏的经典学习方法相反:即平衡学习,帕累托高效学习及其变体。从实际(或工程学)的角度进行比较,即从多代理系统设计者的观点出发,其目的是根据给定的最佳性准则最大化系统的整体性能。在各种重复游戏中进行的大量实验证明了我们方法的有效性。

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