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A Conceptual Design for Augmented Reality Games Using Motion Detection as User Interface and Interaction

机译:使用运动检测作为用户界面和交互的增强现实游戏的概念设计

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Augmented Reality (AR) is a technology that provides the seamless interaction between real and virtual environment. Since its emergence, AR has been gaining wide acceptance in various fields of application including the gaming industry. Its unique interface allows for integration of difference user interface and interaction techniques to create immersing and fun gaming experience. Motion detection which is related with visual user interface (UI) and gesture recognition is one such example. With the introduction of devices such as Microsoft Kinect and Nintendo Wii Remote, motion based technique has been fast gaining popularity as a more natural mean of user interface, which can be referred as natural user interface (NUI). This paper presents a conceptual design framework for motion detection based AR games. A physical prop is introduced as a reference point to enhance the game experience. A case scenario of a simple game will be presented to illustrate the concept. Potential design and implementation challenges will be highlighted and discussed.
机译:增强现实(AR)是一种提供真实和虚拟环境之间无缝互动的技术。自出现以来,AR在包括博彩行业的各种应用领域一直在广泛接受。其独特的界面允许集成差异用户界面和交互技术,以创造沉浸和有趣的游戏体验。与可视用户界面(UI)和手势识别有关的运动检测是这样的示例。随着Microsoft Kinect和Nintendo Wii遥控器等设备的引入,基于动作的技术一直很快地获得普及,作为用户界面的更自然的平均值,可以称为自然用户界面(NUI)。本文介绍了基于运动检测的AR游戏的概念设计框架。将物理道具作为参考点引入,以增强游戏体验。将提出一个简单游戏的案例方案来说明概念。将突出显示和讨论潜在的设计和实施挑战。

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