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Research on collision detection algorithm Based on AABB-OBB Bounding Volume

机译:基于AABB-OBB边界卷的碰撞检测算法研究

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Collision detection is pretty important in Virtual Reality, and its speed greatly influences the reality and illusion of immersion in virtual environment. We propose a collision detection algorithm of hybrid bounding box based on the merits of AABB and OBB: AABB-OBB. It is applicable to solid objects. We construct simpler bounding volume tree and apply improved data structure to decrease storage space. During the period of traverse AABB-OBBTree, we have applied single traverse method to improve the efficiency of collision detection, and its effect is more obvious especially when the depth of trees is different greatly.
机译:碰撞检测在虚拟现实中非常重要,其速度极大地影响了虚拟环境中浸入的现实和幻觉。基于AABB和OBB的优点提出了混合边界盒的碰撞检测算法:AABB-OBB。它适用于固体物体。我们构建简单的边界卷树并应用改进的数据结构以减少存储空间。在遍历AABB-OBBTree期间,我们应用了单一的横向方法来提高碰撞检测的效率,其效果更明显,特别是当树木的深度很大差异很大。

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