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Research on Collision Detection Algorithm Based on AABB-OBB Bounding Volume

机译:基于AABB-OBB边界体积的碰撞检测算法研究

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Collision detection is pretty important in virtual reality, and its speed greatly influences the reality and illusion of immersion in virtual environment. We propose a collision detection algorithm of hybrid bounding box based on the merits of AABB and OBB: AABB-OBB. It is applicable to solid objects. We construct simpler bounding volume tree and apply improved data structure to decrease storage space. During the period of traverse AABB-OBBTree, we have applied single traverse method to improve the efficiency of collision detection,and its effect is more obvious especially when the depth of trees is different greatly.
机译:碰撞检测在虚拟现实中非常重要,其速度极大地影响了沉浸在虚拟环境中的现实和幻觉。基于AABB和OBB的优点,提出了一种混合边界框碰撞检测算法:AABB-OBB。适用于固体对象。我们构造了更简单的边界卷树,并应用了改进的数据结构来减少存储空间。在遍历AABB-OBBTree的过程中,我们采用了单遍遍的方法来提高碰撞检测的效率,尤其是当树的深度相差很大时,其效果更加明显。

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