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Reputation-based content dissemination for user generated wireless podcasting

机译:用户生成的无线播客的基于信誉的内容传播

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User-generated podcasting service over human-centric opportunistic network can facilitate user-generated content sharing while humans are on the move beyond the coverage of infrastructure networks. We focus on the aspects of designing efficient forwarding and cache replacement schemes of such service under the constraints of limited capability of handheld device and limited network capacity. In particular, the design of those schemes is challenged by the lack of podcast channel popularity information at each node which is crucial for forwarding and caching decisions. We design a distributed reputation system based on modified Bayesian framework that enable each node estimates the channel popularity in a efficient way. It estimates channel popularity by not only first hand observations but also second hand observations from other nodes. Our simulation result shows reputation system can always well estimate most popular, intermediate and low popular channels, compare to history-based rank scheme which can only well estimate a few most popular channels. Reputation system significantly outperforms history-based rank when the public cache size is small or "a" parameter of Zipf-like distribution is small.
机译:用户生成的竞争服务通过以人为中心的机会主义网络,可以促进用户生成的内容共享,而人类正在超出基础设施网络的覆盖范围。我们专注于根据手持设备和有限的网络容量的有限能力的约束设计这种服务的高效转发和缓存替换方案的方面。特别是,这些方案的设计是通过对转发和缓存决策至关重要的每个节点的播客信道流行性信息来挑战。我们设计基于修改的贝叶斯框架的分布式声誉系统,使每个节点能够以有效的方式估计信道流行度。它不仅通过第一手观察,而且估计信道流行度,而且估计来自其他节点的二手观察。我们的仿真结果显示声誉系统总能始终估计最受欢迎,中间和低流行的频道,与历史的级别方案进行比较,只能估计一些最流行的频道。声誉系统显着优于基于历史的等级,当公共高速缓存大小很小或“Zipf样”分布的“A”参数很小。

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