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DISYDENT evaluation for the design of multimedia systems

机译:多媒体系统设计的缺乏评估

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In this paper, the DIgital SYstem-on-a-chip (SoC) platform-based Design ENvironmenT for shared memory multiple instructions multiple data (MIMD) architectures (DISYDENT) is used. The applicability of the Disydent design flow to systems in the multimedia domain is illustrated. Two case studies typical of multimedia domains will be considered in which the Disydent design-space exploration method is used. The first consists in deploying a medium complexity motion JPEG decoder application onto the ASIM0 multiprocessor MIPS R3000 target platform. In this first study, both modelling and mapping stages of the Disydent design flow are explored for an optimal implementation verifying constraints. The second case study implements a very complex H.264/AVC reference encoder using the same flow. This will demonstrate the limits of the Disydent design flow for the very complex systems and shows the need for a higher level of abstraction than cycle accurate simulations.
机译:在本文中,用于共享存储器的数字系统的基于平台(SoC)平台的设计环境,用于共享存储器多个指令多数据(MIMD)架构(DISINDENT)。说明了缺乏设计流到多媒体域中的系统的适用性。将考虑使用典型的多媒体域的两种案例研究,其中使用了消毒设计空间探索方法。第一个包括将媒体复杂性Motion JPEG解码器应用程序部署到ASIM0多处理器MIPS R3000目标平台上。在第一次研究中,探索了消毒设计流的建模和映射阶段,以获得验证约束的最佳实现。第二种案例研究使用相同的流程实现了一个非常复杂的H.264 / AVC参考编码器。这将展示用于非常复杂的系统的不贬义设计流的限制,并表明需要比循环精确模拟更高水平的抽象。

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