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On the Peak-Experience in the Game GUI Design

机译:论游戏GUI设计中的高峰体验

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摘要

With the era of the Dream Economy coming, users' requirement become complicated, as well as people' life style has been changed by the culture blend. Thoroughly understanding people, and providing a positive emotional experience to them, is the key to game design. With the magnificent image, well-designed roles and vivid scene, the game interface design brings users the strong sense of presence; carries out the wishes of player's dream, and offer the peak-experience. Based above, this paper finds out that users dissociates between the true Id and the virtual Super-ego, which makes the interaction more extensive. In other words, Game GUI design is not only an esthetical form, but an actual practice which needs to create a more effective communication between information architecture and the human user experience. The peak-experience could be attained by the following parts, such as the comprehension of customer psychological model; the efficient communication between users, roles and interface; Realization matchup of the systemic model and psychological model; and other requirements' satisfaction, like emotion and imagination, communication and ascription, challenge and achievement etc.
机译:随着梦想经济的时代来,用户的要求变得复杂,以及文化混合的人们的生活方式已经改变。彻底了解人,为他们提供积极的情感体验,是游戏设计的关键。凭借宏伟的形象,设计精心设计的角色和生动的现场,游戏界面设计带来了用户强烈的存在感;履行球员梦想的愿望,提供高峰体验。基于以上,本文发现了用户在真正的身份证和虚拟超级自我之间解散,这使得交互更加广泛。换句话说,游戏GUI设计不仅是一种美学形式,而且需要一种需要在信息架构和人类用户体验之间创造更有效的沟通的实际实践。峰值体验可以通过以下部分获得,例如对客户心理模型的理解;用户,角色和界面之间的有效通信;系统模型与心理模型的实现比赛;和其他要求的满足感,如情绪和想象力,沟通和归属,挑战和成就等。

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