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Implementation of OpenVG Path and Paint Algorithms on Synchronous Data Triggered Architecture with Optimization

机译:优化的同步数据触发架构的OpenVG路径与绘制算法的实现

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As a free application programming interface (API) for hardware-accelerated two-dimensional vector and raster graphics, OpenVG is becoming the standard for hardware development. This paper firstly proposes several optimization methods for OpenVG implementation, such as loop unrolling, operation transformation, function in lining, vectorization and address assignment, based on the hardware architecture and programming model of the Synchronous Data Triggered Architecture (SDTA). We then optimally realize the OpenVG path and paint algorithms on the SDTA with the direction of these methods and consideration of the algorithmspsila characteristics. The analysis results show that the optimized OpenVG algorithms achieved 3-9 times speedups compared with original ones.
机译:作为硬件加速二维向量和光栅图形的免费应用程序编程接口(API),OpenVG正在成为硬件开发的标准。本文首先提出了用于OpenVG实现的几种优化方法,例如环路展开,操作转换,功能在衬里,矢量化和地址分配中,基于同步数据触发架构(SDTA)的硬件架构和编程模型。然后,我们通过这些方法的方向优化地实现了SDTA上的OpenVG路径和绘画算法,并考虑了算法的特征。分析结果表明,与原版相比,优化的OpenVG算法实现了3-9倍的加速。

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